Yeah, about that headline; let me explain. When playing Gears with friends (which I have been known to do a lot), my character of choice is always the smartest guy in the room who excels at reminding everyone of said fact, Baird. As time went on my group came up with a number of nicknames for each other, but none stuck more than the ever so lovely Frosted Tips (in honor of Baird's N'Sync-ish hairstyle). Ever since, it's been a thing. Okay, sidebar over. Now let's get to the trailer.
Here are the top 4 things that make me giddy for Judgement's refined (and enhanced) multiplayer.
Beacon Grenades
I love the idea of these, as when used correctly they can add a nice bit of strategy to the organized chaos of Gears multiplayer. Knowing is half the battle, especially for rooting out those pesky snipers, which ironically I tend to be one of. Hmmm, maybe I don't like these after all.
No Warm Up
I know some people have reacted badly to what they see as dumbing down mechanics for more casual players (peep the youtube comments), but for me this isn't the case at all. I got to test out this feature when I played the multiplayer last year, and while it took some getting used to it definitely helped out in the long run. Sometimes you just don't have time to sit and wind up to take advantage of a situation, and having this option allows you to capitalize in an instant. All you have to do is tap the bumper and let if fly.
Armor Skins
One of the most entertaining features of Gears 3 was the numerous weapon skins you could unlock or buy (I'm still rocking my candy cane shotgun), and I'm so happy to see the customization continue with armor skins. As long as there are numerous options to choose from, I couldn't be happier.
And yes, the guy in the Green Lantern style green and black armor? All me son.
Verticality
You don't know what you're missing until you get it and then question how you lived without it, and that's how I feel about the new vertical layouts in Judgement's maps. I love how if you see someone running underneath, you can literally pounce and hit them up close with a shotgun, instead of just relying on range or grenades. Again, it's about options, and I think the changes that People Can Fly are making will go a long way to keeping the replayability at a high level once everyone learns the maps in about a month or two. I really like what I see so far, but I guess we can all find out if it's just hype or reality in a few weeks.
BTW, totally wasn't kidding about the GL armor thing.